Re: [Algorithms] Gaussian blur kernels
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From: Jon W. <jw...@gm...> - 2009-07-17 16:11:53
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Simon Fenney wrote: > Oh, I agree that there is a difference between what is 'best' for audio > and graphics** but a box filter is far from an ideal way of downsampling > graphics. I had a test image which was rendered with 10k samples per > pixel but downfiltered*** using a box filter. The amount of aliasing > surprised people. > Didn't we discuss this like three years ago, in the context of "what are textures, really?" Once you get into those details, you start having to make assumptions about what a sample is. Is it a point sample of a band-limited function? Is it an area average for a picture sensor? If so, what is the shape of that area filter? Sincerely, jw -- Revenge is the most pointless and damaging of human desires. |