Re: [Algorithms] Leafy BSP Tree Contruction
Brought to you by:
vexxed72
|
From: <chr...@pl...> - 2009-05-21 04:13:43
|
Manolache Adrian wrote: > I checked and there are a lot of cases when vertices are very close to > a lot of planes, and this causes problems when splitting with these > planes. If the vertex is sufficiently close to a plane it should be considered ON the plane; this is what it meant by a fat/thick plane. It sounds to me that you might not be correctly handling the thick planes. The introduction of thick planes changes not only how you clip/split polygons to the plane but also how you classify polygons w.r.t. being in front/on/behind the plane. You can find a short outline of the problems in my GDC lecture on robustness: http://realtimecollisiondetection.net/pubs/ There's a lot more detail in my book on both splitting and classifying to thick planes (pp 364-373). Christer Ericson, Director of Tools and Technology Sony Computer Entertainment, Santa Monica http://realtimecollisiondetection.net/blog/ |