Re: [Algorithms] Left-handed vs. right-handed
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From: Ruben P. <rub...@gm...> - 2009-05-06 05:28:52
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In my honest opinion, this is the same with "column major vs row major". Whatever you choose just stick with it. Make a clear documentation about your choose and how are you going to convert the data to your system. Then, forget about it and never ever change the decision you made. :) On Wed, May 6, 2009 at 6:09 AM, Eric Haines <eri...@gm...> wrote: > I've written up my way of thinking about left-handed and right-handed world > and viewing systems. It's a bit long-winded, but here it is: > http://www.realtimerendering.com/blog/left-handed-vs-right-handed-viewing/ > This topic is in one sense basic stuff, but it leads to so much confusion. > Neither DirectX nor OpenGL does a good job of dealing with this confusion, > IMO. In our book we kind of sidestep the whole issue (choose RH, stay RH). > I'd love to get any feedback and corrections from people on this list > (either here on the list, via private email, or on the blog), as I expect > there are ways of thinking about it I hadn't even considered or have > misinterpreted. > > Eric > > > ------------------------------------------------------------------------------ > The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your > production scanning environment may not be a perfect world - but thanks to > Kodak, there's a perfect scanner to get the job done! With the NEW KODAK > i700 > Series Scanner you'll get full speed at 300 dpi even with all image > processing features enabled. http://p.sf.net/sfu/kodak-com > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > |