Re: [Algorithms] Complexity of new hardware
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From: Andrew V. <and...@ni...> - 2009-04-27 16:22:28
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> Andrew Vidler wrote: > > Of course there are, and all those other axes are > definitely important. > > But again, IME, if you lack design then they pale into > insignificance > > for all but the simplest task. > > > > Surprisingly, I've very seldom worked on projects where "lack > of design" > was the main reason for problems. In my experience, what gets > smart people in high-level trouble is either designing the > wrong thing (or for the wrong target), or over-designing, > which leads to an overly rigid, verbose or cumbersome implementation. Yeah, I agree with that - In my mind, I'd included getting a good problem spec' as part of the design process. > Half of the time, though, problems aren't technical at all, > but more of the "let's put ten elephants into one phone booth > by next Thursday" > kind. Those problems, we should probably discuss on sweng-gamedev :-) Good point. :) Cheers, Andrew. |