Re: [Algorithms] Complexity of new hardware
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From: Rachel B. <r....@gm...> - 2009-04-25 22:21:14
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> Wouldn't that, like, cost more money than wringing code out of > freshmen > who should be grateful for having a job at all? If you changed that > cornerstone of the starving game studio, what would be next? > Well-defined acceptance milestones with testable pass/fail criteria? > Pretty soon you'll be asking for the moon! Even worse, it might lead to experienced people *staying* in the industry, thus allowing us to learn from previous failures. Now that's just crazy talk! Rachel |