Re: [Algorithms] Complexity of new hardware
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From: Andrew V. <and...@ni...> - 2009-04-23 08:25:07
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Actually, I think that's a perfectly fine feature if all you care about is one or two fixed platforms that you already compile for separately anyway. Which is quite a few us. :) Knowing exactly how many cores you have and figuring that info in at compile time might also enable better optimisation or layout of the code by the compiler as well. Cheers, Andrew. > -----Original Message----- > From: Gregory Junker [mailto:gj...@da...] > Sent: 22 April 2009 18:32 > To: 'Game Development Algorithms'; and...@ni... > Subject: Re: [Algorithms] Complexity of new hardware > > > parallel evaluation. For example, GHC (arguably the most mature > > Haskell > > compiler) can compile for an arbitrary number of cores > > I don't think that's a desirable feature -- limiting your > scalability at compile time, that is. > > Greg > > > -------------------------------------------------------------- > ---------------- > Stay on top of everything new and different, both inside and > around Java (TM) technology - register by April 22, and save > $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. > 300 plus technical and hands-on sessions. Register today. > Use priority code J9JMT32. http://p.sf.net/sfu/p > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgo rithms-list > > ______________________________________________________________________ > This email has been scanned by the MessageLabs Email Security System. > For more information please visit > http://www.messagelabs.com/email > ______________________________________________________________________ > |