Re: [Algorithms] Complexity of new hardware
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From: Sam M. <sam...@ge...> - 2009-04-22 15:59:37
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Exactly - C/C++ is an excellent target format. Haskell already compiles 'via-c'. I'd be looking at targeting any domain specific language at generating C/C++, not assembly. This would also greatly ease interoperability with other C/C++ which (as previously discussed on this list) is absolutely essential. I note that generating C/C++ doesn't mean you can't run your DSL in an interpreted mode for fast development/debugging. I'd expect the tight control over side effects in functional languages to aid this. Ta, Sam -----Original Message----- From: Alen Ladavac [mailto:ale...@cr...] Sent: 22 April 2009 16:35 To: Gregory Junker Cc: 'Game Development Algorithms' Subject: Re: [Algorithms] Complexity of new hardware Just that the safest bet for the common representation is C++. It already compiles to high-performance code on all platforms. :p Alen Gregory wrote at 4/22/2009: CLR, in other words. ;) From: Marc B. Reynolds [mailto:mar...@or...] Sent: Wednesday, April 22, 2009 4:56 AM To: 'Game Development Algorithms' Subject: Re: [Algorithms] Complexity of new hardware IMHO the best solution is multiple HL languages that frontend compile into a common high-level IR. I like functional languages, but most worldbuilders/scripters should (virtually) never need to write in one. -- Alen ------------------------------------------------------------------------ ------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ GDAlgorithms-list mailing list GDA...@li... https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-lis t |