Re: [Algorithms] Complexity of new hardware
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From: Adrian S. <st...@8m...> - 2009-04-20 21:45:51
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> From: Alen Ladavac [mailto:ale...@cr...]
> _(6) FLOAT pwp_fMinimumWoundEffectStrength; _("Minimum wound effect
> strength" min="0.0f" max="1.0f")
Thanks! Very interesting. Definitely just a different aesthetic taste
here.
> IME for serialization compatibility in 99% cases you need member
> removing/adding/retyping members, and changing base classes.
Not sure if this was clear, but we don't need the multiple field shenanigans
in the simple cases either. Removing a field without preserving the data is
just a matter of deleting it.
> This reminds me of one thing I was meaning to comment earlier... I
> prefer opposite logic to this. If I don't specify anything, I'd
> assume save+load would be the default as that's most often used. But
> again, some like it terse, some don't. :)
I tend to agree with you, but some of my coworkers made a compelling
argument in the other direction. They argued that forgetting to serialize a
field was an obvious mistake that would be caught immediately, whereas
forgetting to NOT serialize a field is a silent error that causes no harm
other than inefficiency and consequently will never be caught.
Adrian
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