Re: [Algorithms] Complexity of new hardware
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From: Jarkko L. <al...@gm...> - 2009-04-19 23:08:55
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Even when using serialization interface, you could for example store a total memory required for a level/sector and allocate objects incrementally from a single linear chunk of memory for it. Cheers, Jarkko -----Original Message----- From: Tibor Klajnscek [mailto:tib...@gm...] Sent: Monday, April 20, 2009 12:58 AM To: Game Development Algorithms Subject: Re: [Algorithms] Complexity of new hardware I like how you managed to use the brackets and operators in such a way that it almost looks like normal code. Makes it much more readable than the usual macro voodoo :) One things always leaves me wondering - do you guys actually do all your release build loading through the serialization interface or do you use a different approach there? I guess the former, since your net code depends on it. I always found these kinds of serialization approaches to be way too dynamic (with all the new/delete/smart pointer stuff) to be present in the release build where you want your memory to be as static as possible. Or is it just not a problem for you in practice? Cheers, Tibor Adrian Stone wrote: > This discussion has motivated me to finally write up an article on the > reflection system implemented in Day 1's Despair Engine. Like Jarkko's, it > is implemented purely in C++ without the use of compiler extensions or a > custom preprocessor. > > The article is pretty long, but if you're only interested in the actual > syntax you can jump straight to the bottom. Enjoy! > > http://gameangst.com/?p=107 > > Adrian > > > ---------------------------------------------------------------------------- -- > Stay on top of everything new and different, both inside and > around Java (TM) technology - register by April 22, and save > $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. > 300 plus technical and hands-on sessions. Register today. > Use priority code J9JMT32. http://p.sf.net/sfu/p > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > > ---------------------------------------------------------------------------- -- Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ GDAlgorithms-list mailing list GDA...@li... https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list |