Re: [Algorithms] Complexity of new hardware
Brought to you by:
vexxed72
|
From: Nicholas \Indy\ R. <ar...@gm...> - 2009-04-19 20:43:59
|
I haven't used it, but additionally Insomniac has released their c++ reflection framework under a BSD style license along with their Nocturnal initiative: http://nocturnal.insomniacgames.com/index.php/Reflect. Indy On Sun, Apr 19, 2009 at 11:19 AM, Adrian Stone <st...@8m...> wrote: > > This discussion has motivated me to finally write up an article on the > reflection system implemented in Day 1's Despair Engine. Like Jarkko's, it > is implemented purely in C++ without the use of compiler extensions or a > custom preprocessor. > > The article is pretty long, but if you're only interested in the actual > syntax you can jump straight to the bottom. Enjoy! > > http://gameangst.com/?p=107 > > Adrian > > > ------------------------------------------------------------------------------ > Stay on top of everything new and different, both inside and > around Java (TM) technology - register by April 22, and save > $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. > 300 plus technical and hands-on sessions. Register today. > Use priority code J9JMT32. http://p.sf.net/sfu/p > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > |