Re: [Algorithms] Complexity of new hardware
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From: Mat N. <mat...@bu...> - 2009-04-17 19:59:07
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You could always flip that around and have a to-C++ compiler. MSN -----Original Message----- From: Alen Ladavac [mailto:ale...@cr...] Sent: Friday, April 17, 2009 12:26 PM To: Jarkko Lempiainen Cc: 'Game Development Algorithms' Subject: Re: [Algorithms] Complexity of new hardware Friday, April 17, 2009, 9:48:32 AM, Jarkko wrote: > I don't think you would even want to parse the compiler generated data for > introspection because it wouldn't provide enough necessary metadata > information for the purpose. IME, parsing the headers can get you a long way and alows you to easly add additional info to members in-place. Handling all the cornercases of C++ would be hard, but we don't want to use those anyway, so that is not a problem. > From my experience you need e.g. different level of constness > altogether and other custom variable properties for introspection > purposes which the language doesn't provide. Haven't needed different constness yet, what do you mean by that? We use flags for object ownership on pointers (in contrast to just linking), barriers to define deep copy limits, versioning info for serialization, hints for GUI for loading/streaming and a bunch of others. Cheers, Alen ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ GDAlgorithms-list mailing list GDA...@li... https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list |