Re: [Algorithms] Complexity of new hardware
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From: Jon W. <jw...@gm...> - 2009-04-17 05:21:29
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Gregory Junker wrote: > Short answer: we use C++ and its tools because it is still the best > compromise, using multiple criteria, among all of the possible solutions. > Granted, C++0x may change that, but luckily it's still a draft... > > I would ask -- to which game-development-specific problems do you refer? > Games often need high-performance data metadata, more than business or device driver development. A high-performance compile-time and run-time introspection feature in C++ would be great; especially if it could be integrated with templates! The compiler already has all the information; the standards people just don't want to add the necessary accessors to class type_info :-( Sincerely, jw |