Re: [Algorithms] Complexity of new hardware
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From: Jeff R. <je...@8m...> - 2009-04-16 21:44:46
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Working in C++ all the time I feel like the language has become a problem. The whole industry seems *really* stuck on it, probably because it has the "when in doubt, add a feature" mindset that so many programmers have (and I count myself). I'd love to see something a bit more powerful in a language that still affords very good performance. Jeff On Thu, Apr 16, 2009 at 4:08 PM, Nicholas "Indy" Ray <ar...@gm...>wrote: > On 4/16/09, Jon Watte <jw...@gm...> wrote: > > Dealing with complexity is really becoming quite a chore, and our tools > > just aren't keeping up IMO. > > What good ways are you seeing of lifting game design and implementation > > up onto higher levels of abstraction? Is it just middleware, or will the > > middleware guys in turn need newer, better ways of doing things? > > I find that middleware while often built to be as general as possible, > it's still too specialized to be the end all of game design > abstraction. all middleware is designed for a specific purpose and a > subset of game types. > > Since we have been topping out at progress we can make in the graphics > sense, that leaves us with much more progress to be made with core > design decisions, as evidenced by the wealth of new game mechanics > being constantly introduced by the indie game community. > > Yet at the AAA end of the scale the scope of our games are so large, > and the amount of work involved is so much that we aren't yet able to > experiment so freely. As often such changes don't fit very well into > our existing pipelines/engines/middleware. > > Additionally we are constantly developing tools for our artists and > designers and giving them more freedom. But here we are still > developing with the same old tools we have been using for 10+ years, > that were created with no thought to the specific challenges of game > development. > > Thusly I feel that some large improvements need to be done in the > tools that help us develop our games, otherwise programming will begin > to be a larger and larger bottleneck, and we will fall into the > pattern of making the same old sort of games. > > We need improvement in the languages we use, compilers, and > IDE/Editors; It's absurd that I am using tools/languages that have > been only incrementally improved in the last 10 or so years, and have > evolved naught with considerations from the problems we face in game > development. > > Nicholas "Indy" Ray > > > ------------------------------------------------------------------------------ > Stay on top of everything new and different, both inside and > around Java (TM) technology - register by April 22, and save > $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. > 300 plus technical and hands-on sessions. Register today. > Use priority code J9JMT32. http://p.sf.net/sfu/p > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > |