[Algorithms] Complexity of new hardware
Brought to you by:
vexxed72
|
From: Jon W. <jw...@gm...> - 2009-04-16 20:05:34
|
Nicholas "Indy" Ray wrote:
> On Thu, Apr 16, 2009 at 11:14 AM,
> <chr...@pl...> wrote:
>
>> The fact that you have to rely on labelling assembly instructions
>> and for-loops as "general components" to provide support for your
>> initial statement shows how weak your statement was.
>>
>
> Additionally with over 200 assembly instructions in x86, with more and
> more special case assembly instructions being added, I wouldn't really
>
My favorite new x86 instruction:
|
vmadd231ps v0 {k1}, v5, [rbx+rcx*4] {4to16}
Dealing with complexity is really becoming quite a chore, and our tools
just aren't keeping up IMO.
What good ways are you seeing of lifting game design and implementation
up onto higher levels of abstraction? Is it just middleware, or will the
middleware guys in turn need newer, better ways of doing things?
Sincerely,
jw
|
|