Re: [Algorithms] How to get 3dvector largest coordinate index?
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From: Stefan S. <kef...@gm...> - 2009-02-27 16:48:22
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By all means, elaborate on what you're doing, if you don't mind... :) Sylvain G. Vignaud wrote: > From: Jon Watte <jw...@gm...> > >> Sylvain G. Vignaud wrote: >> >>> I didn't need such function before, so I'm not sure if this is >>> considered fast or slow. Do you guys have something faster? >>> >>> >> What hardware are you running on? Does it have conditional moves? >> Is it >> in-order or out-of-order? Does it have memory pre-fetch? >> > > PC, current gen. It's for a real time pseuso global illumination > attempt. I currently need a 10 second preprocess step to compute how > vertexes "see" each other on the Sponza Atrium or the Sibenik Cathedrals > from http://hdri.cgtechniques.com/~sponza/ > Which means I can have dynamic lights, but my models are to be static. > I'd like to see how much I could speed that up, even if dynamic meshes > seem quite far away. > > > ------------------------------------------------------------------------------ > Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA > -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise > -Strategies to boost innovation and cut costs with open source participation > -Receive a $600 discount off the registration fee with the source code: SFAD > http://p.sf.net/sfu/XcvMzF8H > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > > |