Re: [Algorithms] Timing problems
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From: Paul at H. <pa...@ru...> - 2009-01-04 12:48:11
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Jackpot! Many thanks, Jan. Regards, Paul Johnson. ----- Original Message ----- From: "Jan Wassenberg" <jan...@gm...> To: "Game Development Algorithms" <gda...@li...> Sent: Sunday, January 04, 2009 12:39 PM Subject: Re: [Algorithms] Timing problems > Hello, > >> I'm using QPC. Trouble is my timers seem to be a bit grainy and nasty. >> They still seem to keep accurateish time overall, but the samples I'm >> making each frame vary a lot more than they used to. I think - it's >> actually hard to debug this stuff hence me begging for previous fixes :) > > I have developed a workaround that uses HPET hardware (a >= 10 MHz counter > without the annoying flaws of other timers) by means of a mostly user-mode > driver. > The source code, a demo app and an accompanying article explaining the > available timers and their problems are available at > http://www.stud.uni-karlsruhe.de/~urkt/timer_test.zip [1.7 MB] > Comments and suggestions are welcome. > > Cheers > Jan > > ------------------------------------------------------------------------------ > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > > |