Re: [Algorithms] lens blur (or Bokeh filter)
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From: Pavel T. <pav...@gm...> - 2008-11-27 00:31:37
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Thanks for links Ignacio! On Wed, Nov 26, 2008 at 11:53 AM, Ignacio Castano <ica...@nv...> wrote: > Vincent Scheib posted some interesting thoughts on depth of field effects: > > http://beautifulpixels.blogspot.com/2008/11/motivating-depth-of-field-using-bokeh.html > http://beautifulpixels.blogspot.com/2008/03/higher-fidelity-depth-of-field-effects.html > > As he points out Lost Planet has done a good job reproducing this effect, using a somewhat unconventional composition method: > > http://www.beyond3d.com/content/news/499 > > Nick Porcino describes it as well: > > http://meshula.net/wordpress/?p=124 > > > -- > Ignacio Castaño > ica...@nv... > > > From: Richard Fabian [mailto:ra...@gm...] > Sent: Monday, November 24, 2008 2:43 AM > To: Game Development Algorithms > Subject: Re: [Algorithms] lens blur (or Bokeh filter) > > I'd just get your standard Depth of field functions working, then change the blurring stage. It does seem that the only real difference is that intead of being a gaussian blur, it's just a case of a shape blur. If you can follow a depth of fielf "howto", then you should be able to adjust the final result quite simply. > 2008/11/24 Pavel Tumik <pav...@gm...> > Hi, > I'm trying to find out how lens blur algorithm is working. For example > it is implemented in Photoshop: > http://www.computer-darkroom.com/tutorials/tutorial_9_1.htm > it's also known as Bokeh effect: > http://en.wikipedia.org/wiki/Bokeh > > Does anyone know how can I implement this algorithm? Any links will be > highly appreciated. Failed to find anything useful in google. > > Thanks in advance. > > -- > Best regards, > Pavel Tumik > mailto: pav...@gm... > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > > > > -- > fabs(); > Just because the world is full of people that think just like you, doesn't mean the other ones can't be right. > ----------------------------------------------------------------------------------- > This email message is for the sole use of the intended recipient(s) and may contain > confidential information. Any unauthorized review, use, disclosure or distribution > is prohibited. If you are not the intended recipient, please contact the sender by > reply email and destroy all copies of the original message. > ----------------------------------------------------------------------------------- > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > -- Best regards, Pavel Tumik mailto: pav...@gm... |