From: Jimmy Marcus Larsen <marcus@la...>  20081105 17:41:29

> From: "Jarkko Lempiainen" <altairx@...> > > For cubic splines you use formula q(t)=[t^3, t^2, t, 1]*B*[p0, p1, p2, p3] > where B is the basis matrix for the given type of spline. B for Bspline is > 1 3 3 1 > (1/6)* 3 6 3 0 > 3 0 3 0 >  1 4 1 0 > Note though that unlike with CatmullRom splines, with Bsplines the spline > doesn't go through the control points. > > If you don't know how to do basic matrix multiplication you should ask your > fellow programmer to write it out for you. > > > Cheers, Jarkko > Thanks, that did the trick! 