From: skunkwerk <sku...@gm...> - 2008-07-26 18:13:37
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hi, i'm looking for an explanation of what negative UV coordinates do when using texture mapping. my initial thought was that negative coordinates are just a continuation in the same U-V plane of the tiled texture, so a value of -1.6 would be equivalent to a positive value of 1.4 however, based on tests i did opening a simple 3d model of a plane with positive, and then negative uv coordinates, it seems like the negative sign is actually flipping the texture around the u/v axis. is this correct? thanks |