Re: [Algorithms] BSP tree, or what?
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From: Stefan S. <kef...@gm...> - 2008-06-04 15:49:57
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I find that reasoning pretty silly.. Wherever you gain performance(or rather, reduce cost), it's a win.. Naturally you cap your framerate at something, usually 30-60 fps, that doesn't mean that you wont benefit from a solution that is capable of 4 times that framerate if you let it loose. Just spend that time doing something else.. Most graphics artists & designers would massage you daily if you told them you figured out a way for them to have twice the amount of <something> in the game... Megan Fox wrote: > While this is true, do keep in mind that occluder fusion isn't > necessarily going to win you anything you actually want. Consider the > case where a collection of trees, viewed just so, occludes 80% of the > scene, netting you a significant performance boost. This is a bad > thing, not a good thing - because players respond better to a > consistently mediocre framerate than they do to a framerate that > spikes massively and inconsistently. > > I'm all for occlusion where it makes sense (big city buildings, big > houses, large walls), but most of the places where occluders make > sense are probably also places where individual objects are big enough > to just be modelled with occluders built in - no need for fusion. The > usual example of "and we can take this group of people / cars and > occlude everything behind it!" tends to be a plain bad idea, unless > you're in the unlikely situation of having a game in which you're > absolutely always surrounded by a mass of (something indistinct). > > >> All of those mechanisms can be improved, from a rasterization point of >> view, by adding dynamic occluders (ideally with occluder fusion). I know >> that the IHVs say that their cards are efficient enough that you >> shouldn't bother, but that's only true for the "GTX" versions -- the >> 64-bit versions that end up in the laptops that most of the buying >> public are buying, are still very fill rate sensitive. >> >> Sincerely, >> >> jw >> >> >> ------------------------------------------------------------------------- >> Check out the new SourceForge.net Marketplace. >> It's the best place to buy or sell services for >> just about anything Open Source. >> http://sourceforge.net/services/buy/index.php >> _______________________________________________ >> GDAlgorithms-list mailing list >> GDA...@li... >> https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list >> Archives: >> http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list >> >> > > > > |