Re: [Algorithms] BSP tree, or what?
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From: Aras P. <ar...@un...> - 2008-06-04 15:02:00
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> I should have been clearer: yes, I'm using the GPU. By BSP trees I mean > axis-aligned hierarchical trees, not the polygon-plane-aligned > old-school Doom stuff. So it's a kd-tree then? -- Aras Pranckevičius work: http://unity3d.com home: http://aras-p.info |