[Algorithms] Rounding Problem
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From: Paul at H. <pa...@ru...> - 2008-05-20 17:01:08
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God this is driving me nuts. It should be so simple! I have a world system whereby a grid of 31x31 in grid units is mapped over a range of real values ranging from -15.5 to +15.5 For collision detection reasons, I need a function that will basically do a mod such that when applied to my real X or Z coordinate, it tells me (as a range 0-1) how far into a grid cell I am. I would expect the routine to return 0.1 if I'm a tenth into a particular grid square. But, whatever combinations of mod,floor,ceil,etc I've tried, when the real coord is negative, I get a 0.9 instead of a 0.1 I'm kinda looking for a float version of "&" iyswim. Any ideas what I'm doing wrong ? ========================================== RoundDown=crt floorf btw tINT GetGridXFromWorld (tF32 WorldX) { return tINT(RoundDown(WorldX+15.5F)); } tINT GetGridYFromWorld (tF32 WorldZ) { return tINT(RoundDown(15.5f-WorldZ)); } I would expect this function to return how far into the current square I am as a normalised "percentage". It's changed a lot but this is definitely wrong. I just can't seem to fix it! tF32 Frac=Abs((Zc+0.5F)-RoundDown(Zc+0.5F)); Regards, Paul Johnson. www.rubicondev.com |