Re: [Algorithms] RGB to XYZ conversion
Brought to you by:
vexxed72
From: Simon F. <sim...@po...> - 2008-04-24 08:53:32
|
Minor technicality :-) ________________________________ From: gda...@li... [mailto:gda...@li...] On Behalf Of Jon Olick Sent: 23 April 2008 15:49 To: Game Development Algorithms Subject: Re: [Algorithms] RGB to XYZ conversion Hi Simon, YCoCg is not lossless. You need an extra bit in order to be lossless which is called YCoCg-R. Ahh, That's a trivial technicality :-) |