Re: [Algorithms] RGB to XYZ conversion
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From: Mat N. <mat...@bu...> - 2008-04-23 18:35:14
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He missed a few signs: > [y,Co,Cg]' = [1/4, 1/2, 1/4].[r,g,b]' > [1/2, 0, -1/2] > [-1/4, 1/2, -1/4] MSN -----Original Message----- From: gda...@li... [mailto:gda...@li...] On Behalf Of Jon Watte Sent: Wednesday, April 23, 2008 10:58 AM To: Game Development Algorithms Subject: Re: [Algorithms] RGB to XYZ conversion Sam Martin wrote: > We recall from [1] that the direct YCoCg color space transform is defined by: > [y,Co,Cg]' = [1/4, 1/2, 1/4].[r,g,b]' > [1/2, 0, 1/2] > [1/4, 1/2, 1/4] > That can't be right, as it collapses RGB into equal values for y and Cg. You can't possibly reconstruct RGB from that. sincerely, jw ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ GDAlgorithms-list mailing list GDA...@li... https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list |