Re: [Algorithms] Comparing apples to apples : compression libraries
Brought to you by:
vexxed72
|
From: Boberg, S. <Ste...@di...> - 2008-04-02 07:52:30
|
These guys might be more forthcoming: http://www.quicklz.com/ Compression looks to be on par with LZO, but supposedly somewhat faster. /Stefan From: gda...@li... [mailto:gda...@li...] On Behalf Of Andy Finkenstadt Sent: 02 April 2008 05:07 To: Game Development Algorithms Subject: Re: [Algorithms] Comparing apples to apples : compression libraries Tobias Sicheritz wrote: John W. Ratcliff wrote: As expected, MINILZO is the fastest. Unfortunately MINILZO uses a GPL license and cannot be used in commercial products. The rest have licenses which are more flexible. The availability via GPL doesn't automatically mean there aren't other ways to license (at least as long the software in question is not derived from GPLed work). Actually, http://www.oberhumer.com/opensource/lzo/#introduction states: "Special licenses for commercial and other applications are available by contacting the author." I've sent a fax, and a couriered letter, and a first class (overseas) letter, and email to the address listed. No response has been forthcoming. This has lasted for well over a year at this point. I've heard of others having the same issue. --andy |