Re: [Algorithms] Character customization Vs Number of primitives
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From: Ivan-Assen I. <iva...@gm...> - 2007-06-13 20:12:33
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> The game I'm working on has around 30 customizable characters that will be > displayed during a match. > > Each character has an armor, made by 5 different fragments (arm, legs, body, > head, name).... 30 characters times 6 (1 body + 5 armor?) times 4 passes (color, shadowing, glow, lighting) = 720 draw calls per frame. That's perfectly reasonable - don't overengineer until you can prove this is a bottleneck. We have a mode in our engine where we draw just the first triangle from each drawcall to judge whether we're drawcall- or something else-limited. Best regards, Assen |