Re: [Algorithms] The state of the art of (real-time / non-precomputed)Global Illumination?
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From: Pal-Kristian E. <pal...@na...> - 2007-03-28 18:47:42
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Click on "Benchmark", and scroll down. PKE rob...@pl... wrote: > I can't see any GI effects in any of the screenshots on the website. > > What are they claiming? Which paths from the Rendering Equation other > than direct illumination L->D->Eye or L->S->Eye are they supporting? > > - Robin. > > Tom Sparks wrote: > >> I dont know of any new information >> but here is a demo that has GI and real time ray >> tracing >> http://www.realstorm.com/ >> > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 > > -- Pål-Kristian Engstad (en...@na...), Lead Programmer, ICE team, Naughty Dog, Inc., 1601 Cloverfield Blvd, 6000 North, Santa Monica, CA 90404, USA. Ph.: (310) 633-9112. "Most of us would do well to remember that there is a reason Carmack is Carmack, and we are not Carmack.", Jonathan Blow, 2/1/2006, GD Algo Mailing List |