Re: [Algorithms] best shadowing technique formultipledynamic light sources
Brought to you by:
vexxed72
From: Paul at H. <pa...@ru...> - 2007-03-28 00:53:46
|
Much appreciated! Regards, Paul Johnson. Managing Director, Rubicon Mobile, Ltd. www.rubiconmobile.com ----- Original Message ----- From: "David Whatley" <da...@pl...> To: "Game Development Algorithms" <gda...@li...> Sent: Wednesday, March 28, 2007 1:43 AM Subject: Re: [Algorithms] best shadowing technique formultipledynamic light sources > I'll see if my shadow guy can mention the technique used. Traveling > today.... > > -----Original Message----- > From: "Paul at Home" <pa...@ru...> > To: "Game Development Algorithms" > <gda...@li...> > Sent: 3/27/2007 7:05 PM > Subject: Re: [Algorithms] best shadowing technique for multipledynamic > light sources > > Share the love then, please :) > > The game I'm writing will hopefully be the last to use stencils as I'm > having a stab at Tom's MFP approach as a background task. However, said > game's artists just don't seem to be getting it. > > Regards, > Paul Johnson. > > Managing Director, > Rubicon Mobile, Ltd. > www.rubiconmobile.com > > ----- Original Message ----- > From: "David Whatley" <da...@pl...> > To: "Game Development Algorithms" > <gda...@li...> > Sent: Tuesday, March 27, 2007 11:34 PM > Subject: Re: [Algorithms] best shadowing technique for multipledynamic > light > sources > > >> We used an algorithm that did not require closed manafold....worked on >> thousands and thousands of assets we had with no special artist >> attention.... Even had some sloppy stuff in there and it just worked. >> >> Even still we abandoned it for fill rate issues in our type of environs. >> >> -- David >> >> -----Original Message----- >> From: "Jim Offerman" <jof...@ni...> >> T > [truncated by sender] > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share > your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 > > > > |