## Re: [Algorithms] Huge world, little precision

 Re: [Algorithms] Huge world, little precision From: Conor Stokes - 2007-02-28 12:12:19 ```There are also lots of neat bit tricks you can do with fixed point integer = coordinates at an object level for building acceleration structures. =0A=0A= ----- Original Message ----=0AFrom: "logout@..." =0ATo:= Game Development Algorithms =0ASe= nt: Wednesday, February 28, 2007 8:23:32 PM=0ASubject: Re: [Algorithms] Hug= e world, little precision=0A=0A64 bit integers?=0A=0AAnyway, I believe you = should read TomF's blog, as it dealt with this subject:=0A=0Ahttp://home.co= mcast.net/~tom_forsyth/blog.wiki.html#%5B%5BA%20matter%20of%20precision%5D%= 5D=0A=0ARegards,=0A=0A-- Emmanuel Deloget=0A=0A----------------------------= ---------------------------------------------=0ATake Surveys. Earn Cash. In= fluence the Future of IT=0AJoin SourceForge.net's Techsay panel and you'll = get the chance to share your=0Aopinions on IT & business topics through bri= ef surveys-and earn cash=0Ahttp://www.techsay.com/default.php?page=3Djoin.p= hp&p=3Dsourceforge&CID=3DDEVDEV=0A_________________________________________= ______=0AGDAlgorithms-list mailing list=0AGDAlgorithms-list@...= ge.net=0Ahttps://lists.sourceforge.net/lists/listinfo/gdalgorithms-list=0AA= rchives:=0Ahttp://sourceforge.net/mailarchive/forum.php?forum_id=3D6188=0A= =0A=0A=0A=0A=0A =0A________________________________________________________= ____________________________=0ANow that's room service! Choose from over 1= 50,000 hotels=0Ain 45,000 destinations on Yahoo! Travel to find your fit.= =0Ahttp://farechase.yahoo.com/promo-generic-14795097 ```