Re: [Algorithms] Triangle strips still useful?
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From: Alen L. <ale...@cr...> - 2006-09-04 07:08:46
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Hi Eric, I was going to mention Universal Rendering Sequences, but I see Tom's FAQ already covers it a bit. Just to mention that, while I don't know of anyone who implemented this (besides the original authors), there was a discussion on some implementation possibilities in an old thread here. The tail of the thread is something like this: http://sourceforge.net/mailarchive/message.php?msg_id=7193196 Might find some info there. Alen Eric wrote: > Is stripification still useful when rendering meshes? That is, is it > worth turning a mesh into a set of triangle strips? |