Re: [Algorithms] Reverb in Game programming gems 5?
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From: Guido H. <gh...@g3...> - 2005-11-01 20:11:03
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How about buying the book and supporting the people who actually wrote the article instead of stealing it from them? Guido Henkel, CEO G3 Studios - http://www.g3studios.com ------------------------------------------------------------------------------------------------ BLACK JACK/VIDEO POKER PRO - Now also on your cell phone! FLITP IT! -- CLEOPATRA -- SAS: COMMANDO - Get it now! Our latest games, now available for your Brew cell phone Try them - http://www.g3studios.com/games ------------------------------------------------------------------------------------------------- This response and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed.If you are not the intended recipient, you should not copy it, re-transmit it, use it or disclose its contents, but should return it to the sender immediately and delete your copy from your system. ----- Original Message ----- From: "Juhana Sadeharju" <ko...@ni...> To: <gda...@li...> Sent: Tuesday, November 01, 2005 11:25 AM Subject: [Algorithms] Reverb in Game programming gems 5? > > Hello. Anyone with digital camera could copy the article > > Game programming gems 5 > 7.4 Fast Environmental Reverb Based on Feedback Delay Networks p. 729 > Christian Schoeler, Phenomic Game Development > > for me? > > I have designed and implemented an FDN based reverb myself. > "Designed" means I invented tricks which made the reverberation > smooth enough. My GVerb is open source and available in the web. > Otherwise GVerb is not very professional. It needs better early > reflection unit and an artists-friendly user interface. > Also, the reverberation can be made even smoother. > > By the way, is anyone on the list > http://groups.yahoo.com/group/3d-audio/ > and could give me privately its mail archives? > The archives are for members only and Yahoo registration > asks too many questions. > > If more people would be interested I could create a better > mailman based mailing list for 3D audio. Only e-mail address > of subscribers would be asked for. > > Regards, > Juhana > -- > http://music.columbia.edu/mailman/listinfo/linux-graphics-dev > for developers of open source graphics software > > > ------------------------------------------------------- > SF.Net email is sponsored by: > Tame your development challenges with Apache's Geronimo App Server. > Download > it for free - -and be entered to win a 42" plasma tv or your very own > Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 |