Re: [Algorithms] Tangent space lighting problem with mirrored uv's
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From: Sergei M. <se...@ha...> - 2005-08-31 15:13:16
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Did you tried to use model-space, rather than texture-space normalmaps? ----- Original Message ----- From: "Joris Mans" <jor...@te...> To: <gda...@li...> Sent: Wednesday, August 31, 2005 5:42 PM Subject: Re: [Algorithms] Tangent space lighting problem with mirrored uv's >> If you rotate the tangent space normal into object space and just >> display that how does it look? > > Will try that. > >> Was the normal map generated using the tangent space or is it just a 2d >> normal map converted and applied to the surface? > > It is generated using tangent space and a bumpmap generation tool (hidef > model to lowdef model). > > > ------------------------------------------------------- > SF.Net email is Sponsored by the Better Software Conference & EXPO > September 19-22, 2005 * San Francisco, CA * Development Lifecycle > Practices > Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA > Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 > |