[Algorithms] RTS simple circle shadows
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From: Ryan De B. <RD...@im...> - 2005-01-31 00:40:54
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In an RTS game where you could have many units on the screen at once, many games use a simple circle shadow. Is projective texturing generally used to get the shadow on the ground? You can only project so many textures in a single pass, and doing a large number of them should affect framerate. Maybe they project all the shadows onto a large quad, and then project that texture onto the ground. Or perhaps they have small quads underneath each character just above the ground textured with the circle shadow, but then it would only work on relatively flat ground. Which technique is generally used? -Ryan De Boer Disclaimer Message: This message contains confidential information and is intended only for t= he individual(s) named. If you are not the named addressee you should no= t disseminate, distribute or copy this e-mail. Please immediately delete = it and all copies of it from your system, destroy any hard copies of it, = and notify the sender. E-mail transmission cannot be guaranteed to be sec= ure or error-free as information could be intercepted, corrupted, lost, d= estroyed, arrive late or incomplete, or contain viruses. To the maximum e= xtent permitted by law, Immersive Technologies Pty. Ltd. does not accept = liability for any errors or omissions in the contents of this message whi= ch arise as a result of e-mail transmission. |