[Algorithms] (no subject)
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From: Loic B. <lo...@el...> - 2004-07-22 11:01:10
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Yeah I know, this is a classic... Anyway, please share your opinion/experience on this. I've read many papers and presentations; I was initially going for the Shadow Buffer (I'm really not interested about the SSVs). So Perspective Shadow Mapping seemed the best, but I remember Jonathan Blow saying "it's a nightmare, don't do it", the presentation of Tom Forsyth made it clear that it's not easy too. But, my whole point is: is your opinion stills the same since the article of Simon Kozlov in GPU Gems? Looks like he solved some crucial issues (not easy to implement, I agree). My primary concern is: will I be able to do PSM with Point Lights (at a reasonable speed/quality)? The second one would be: will I be able to implement the whole technique! :) Because after reading the article from Kozlov and the one from Stamminger and Drettakis, my head nearly exploded... I also traced the sample from nVidia, following Kozlov article, and things look good. Well, no point light, and we can't control the directional (or I didn't find how to). Btw, I forgot to mention the hardware I'm targeting is VS/PS 2.0 at least. Loic |