Re: [Algorithms] infinite precision spatial database
Brought to you by:
vexxed72
From: Tom H. <to...@ve...> - 2003-12-17 08:36:34
|
At 10:21 PM 12/16/2003, you wrote: >I would never invest in a technology that had to be kept secret from >me. If they aren't even willing to allow you to dig under the hood and >get the details with an NDA, they probably have less than they want you to >think they do. I have to second this motion. And even more importantly, if you don't understand the technology well enough to determine if it's good or bad, then I'd strongly suggest you hire a consultant who can do so for you. I can think of at least two people (besides myself) who could do so reliably, and I think that's your goal by posting to this list in the first place. That said, if someone is showing you a 640x480 demo running at 15fps, it's pretty much a given that the tech isn't going to be usable in a modern game. I mean, it's cool being able to go from a room to the moon with the same engine, but at 15fps it's kinda worthless. While going from a room to the moon is technically interesting, unless you can maintain highly interactive rates (60fps or higher) you're just wasting your time. Tom |