RE: [Algorithms] Terrain performance comparrisons
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vexxed72
From: Jon W. <hp...@mi...> - 2003-08-04 13:09:47
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> continuous MMORPG with detailed terrain. What kind of problems do I = have=20 > (that are directly related to the large world and desire to have far = view=20 > distances and seamless movement) ? >=20 > 1) seamless paging/streaming of lots of data > 2) LOD/locality of network data > 3) network prediction and lag compensation for many/far entities > 4) server distribution and seamless links > 5) LOD for all the game logic in the distance > 6) LOD for all the characters, plants, shaders, etc. > 7) LOD for the client-side physics engine > 8) LOD for the terrain rendering You forgot: 0) PC hardware "compatibility" Cheers, / h+ |