Re: [Algorithms] PVA hierarchies (was: Terrain performance etc)
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From: Jonathan B. <jo...@nu...> - 2003-08-01 17:57:22
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> The dataset I mention is available to the public, in the sense > that it has been approved for release. It is too big to > put on the little servers we have accessible to the public, however, > at least for all the timesteps (total data is 274*2048*2048*1920 > bytes, i.e. 2.4 terabytes). A single timestep gzips > down to about 2 gig. I'll see if I can get that on > our web site. I can ftp to whoever asks, but I can't > handle a lot of requests by hand like that. Some 2 gig files, I can put on my server. 2.4TB is too much for me though. So if you can ftp me an interesting frame or two, I will make a little web page that exports the data to everyone. I'll talk to you off-list about the ftp. > The easiest thing to hand out (size-wise) > is the raw brick of field data and some code to > extract an isocontour surface. > The surfaces end up bigger that the original brick data! Not too surprising. I think everyone is realizing that triangle meshes are actually somewhat inefficient for high-res data, not that anyone has a clearly better idea though. -Jonathan. |