Re: [Algorithms] PVA hierarchies (was: Terrain performance etc)
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From: Jonathan B. <jo...@nu...> - 2003-07-30 02:44:27
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Mark Duchaineau wrote: > For a huge computational > fluid dynamics isosurface representing the mixing boundary > of two gases undergoing violent (explosion-induced) > turbulence, i.e. a REALLY nasty surface, I am getting > a solid 100M tri/sec with essentially no CPU work > per frame (from the app anyway -- I can't speak for > the drivers). This surface has depth complexity 50 > on average, so I really need to minimize the window size > to get this performance (we haven't gotten the > occlusion culling for this finished yet -- that's > another big project!). That sounds really cool, actually. Are you able to share this data set? I'd like to do some experiments with something like that. -Jonathan. |