RE: [Algorithms] Terrain performance comparrisons
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From: Stefan M. <me...@sk...> - 2003-07-29 18:50:42
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> > If time is short, try Grek Snook's version in Games Programming > Gems 2. It > > is startlingly simple, and gets you easily 90% of the benefit of any of > the > > other routines over having no LOD, and it's very quick. Because it is so > > simple (i.e. dumb) it works fine with dynamic terrains. > > Going to try that ASAP. Hi, we've used that LOD for terrain in Race Tracks Unlimited (unpublished but very nice looking ;) ). But I would recommend to write some code for the index table generation. In Gems 2 static tables are used. As I needed to be able to quickly test speed hit of different chunk sizes, I wrote an automatic table generation for that algo. If you drop me a line, I could send you the (ugly) code. My Email : metron at skynet dot be Kind regards, Stefan |