Re: [Algorithms] Terrain performance comparrisons
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From: Pierre T. <p.t...@wa...> - 2003-07-29 13:09:38
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> I'm personally in the Chunked-LOD camp myself. It's flexible, > easy-to-implement and speedy. The only problem I can foresee with the > algorithm is that I think using a dynamic dataset (ala TreadMarks) may not > be feasible. I haven't played around with it much myself, so there's not > much to back that statement up with other than mere speculation. I think it > would be possible to use a dynamic dataset, but it would probably require a > rather heavily modified implementation of the algorithm. This is though, as > I said, mere speculation. I would be interested to hear more opinions about this (esp. Thatcher's one, of course). I need a dynamic terrain for a project. Time is short. I'm a bit familiar with Thatcher's chunk-LOD implementation, but maybe not enough to imagine all required modifications. It looks like it's possible since the code already performs vertex-morphing all the time, but maybe I'm missing one or two difficulties. Pierre |