Re: [Algorithms] Terrain performance comparrisons
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From: Jonathan B. <jo...@nu...> - 2003-07-25 09:10:16
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> ROAM derivitives can address just about all of em (possibly > simultaneously - if you're a really sharp), but (despite deceptive > appearences) it is NOT an easy algorithm to master (I've been studying > it for years - ROAM 2.0 improves, but it's still a steep > learning/performance curve). Others will excel in certain areas and > fail elsewhere. Do you: Need to have your viewpoint move quickly, while rendering with nontrivial terrain detail? If so, do not bother with any kind of frame-coherent CLOD (including any version of ROAM). In fact, I am still waiting for people to understand that frame coherence is to be avoided in games whenever possible. I am going to submit a siggraph presentation on that (and some other things) for next year. -Jonathan. |