Re: [Algorithms] Message signature in token ring
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From: George M. <gf...@ya...> - 2003-04-17 19:43:14
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While your basic statement is true, there are some borderline cases to consider here... Since I mostly agree with what Tony has suggested about the potential for very subtle errors (involving things such as paging to disk, etc) when implementing these algorithms, consider a situation where you're using one of the CryptoAPI supported ciphers to talk from an MMOG Windows-only client to a UNIX-based backend. In this situation, I'd feel pretty good about using CryptoAPI on the Windows side and then just rolling my own, or using Joe Random's open source implemention, on the UNIX side. When it comes to these subtle exploitable errors the implementation on the client is, IMO, more important to have exactly correct since it will be in the hands of the "enemy" and they will be able to look at every dark corner of it. Obviously doing something stupid like putting an exploitable buffer overflow in my server-side implementation would be troublesome, but the very minute details like not paging the plaintext out to disk are pretty insignificant -- if the attacker has already hacked into my server to the point where this is an issue, I'm already screwed no matter what. --- Javier Arevalo <ja...@py...> wrote: > The point is that if you are writing a game for > several platforms, using a > platform-specific API in one of your targets doesn't > help when you need to > get it working in another target that doesn't have > such an API. If you're > going to use a full source code implementation in > one target (possibly an > open-source implementation), you might just use it > in all of them. > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 __________________________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo http://search.yahoo.com |