RE: [Algorithms] Message signature in token ring
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From: Brian H. <ho...@py...> - 2003-04-17 17:00:58
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>>Which is completely irrelevant. The point is that SOMEONE is >>qualified, and if that code is not available for review, then= NO >>ONE except the people that wrote it in the first place are= going to >>even have that option. > >But that someone is unlikely to be a game developer. Pick code= which >has been reviewed by someone qualified rather than rolling you= own. I don't think you're getting this. "Someone qualified" -- like= who? The code is written by a bunch of faceless entities randomly= promoted within an organization. My point still stands -- between= trusting "someone who might or might not be qualified and who may or may= not be writing good code" vs. "me", I'll take "me". It's not a case of NIH, I might add, it's a case of openness. I= use a lot of open source stuff for the very reason that I DO prefer= that experts be able to do stuff I'm only passingly familiar with, but= I get very leery when I'm asked to rely on someone else's code and= A.) I have no idea of their qualifications and B.) I can't see their= code. >I'm not sure where this turned into a DirectPlay discussion.= Your >comments are highly inaccurate - and I suspect your knowledge= of >DirectPlay is circa DirectX 6 at best. Please feel free to= contact >me off-list if you would like to be educated. No hand-waving,= and >concrete examples guaranteed. It was an example of where your logic breaks down. It's not a= slam on DirectX, but merely pointing out another Microsoft API that= has generally been derided but which Microsoft has repeatedly claimed= is written by people that know this stuff better than "dumb" game programmers. >Haha, that's funny. If you have a modern sound card, software= mixing >makes about as much sense as software rendering. Your experience= is >clearly dated. Still, I guess you're not writing for the= leading >edge any more, Brian. Is this why every piece of software I've used recently still= retains the option to disable hardware mixing? And please try not to make this personal, TONY. Ok? There are really only two fundamental truths here: 1. Software you write yourself, you can fix/port/extend. = Software provided by someone else in binary-only form, you cannot. 2. Software you write yourself has a chance of being of lesser= or higher quality than software written elsewhere. The odds of you= writing better software than "them" depends on a huge number of factors, and blithely assuming either all libraries are broken or= all game programmers are stupid isn't really going to be accurate= either way. Anyway, this should probably migrate to general or sweng. -Hook |