RE: [Algorithms] Message signature in token ring
Brought to you by:
vexxed72
From: Chris B. \(BUNGIE\) <cbu...@mi...> - 2003-04-15 17:38:37
|
> -----Original Message----- > From: gda...@li... [mailto:gdalgorithms- > lis...@li...] On Behalf Of Shawn Hargreaves > Sent: Tuesday, April 15, 2003 10:21 AM > To: 'gda...@li...' > Subject: RE: [Algorithms] Message signature in token ring >=20 > > Negotiate a 56-bit DES key, and either encrypt your payload (0 space > > overhead, higher CPU overhead), or encrypt a hash at the end (small > > space overhead, small CPU overhead). >=20 > Even a slow CPU is so many orders of magnitude faster than network > bandwidth, encrypting all packet contents is an insignificant cost. > I really wouldn't worry about that. >=20 I vehemently disagree. I would say that it is a concern for client / server games where players are running servers on their own (possibly slow) machines, anything where you have a large number of users on a server in a datacenter, PS2 games, or anything where you're worried about DoS. -- Chris Butcher Rendering & Simulation Lead Halo 2 | Bungie Studios bu...@bu... |