Re: [Algorithms] D3DXQuaternionRotationYawPitchRoll
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From: <cas...@ya...> - 2003-01-10 18:09:24
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Ignacio Castaño > You can do this using the yaw and pitch to build an axis and using the roll > as the angle around that axis. > This heavily depends on the order that you apply the rotations. Now that I think about this, it's completely wrong, so ignore it. :-) Ignacio Castaño cas...@ya... ___________________________________________________ Yahoo! Postales Felicita las Navidades con las postales más divertidas desde http://postales.yahoo.es |