RE: [Algorithms] ROAM
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From: Tom F. <to...@mu...> - 2002-11-29 11:10:07
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Virtual texturing is a much cooler technology than clipmaps though. It's got finer granularity, is (oddly) easier to implement, and has a wider application. Now we just have to wait for more than one IHV to implement it. It's not the new lensflare, but it is the new bumpmapping, in that it's cool tech, everyone agrees it's cool tech, but it'll take ten years after it was shown to work to get mainstream use :-) Tom Forsyth - Muckyfoot bloke and Microsoft MVP. This email is the product of your deranged imagination, and does not in any way imply existence of the author. > -----Original Message----- > From: Pierre Terdiman [mailto:p.t...@wa...] > Sent: 29 November 2002 10:54 > To: gda...@li... > Subject: Re: [Algorithms] ROAM > > > > Agreed that in real "large world" apps the paging in and > out of data is > also > > a very interesting problem. Though I can't help thinking > the basics of > > mipmapping (and swizzling, so that a square region is a > single linear > > access) heightfields should solve half the problem, and a good > async-loading > > streamer should solve the other half. Does it need to be > any fancier? > > There was that thing called "clipmaps" in SIG97... IIRC the > texture was like > 40 million * 20 million texels. Nice :) > > Pierre |