Re: [Algorithms] ROAM
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From: Conor S. <cs...@tp...> - 2002-11-29 11:07:09
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Don't forget brute force + bulk culling (maybe with a "get rid of stupid triangles" pre process). If your view distance isn't that long, then it is very much an option. Not only that, it looks great, never pops and you never have to worry about the differences in display in multiplayer (which is a concern which has been voiced on this list in the past, iirc). Conor Stokes > True, but for a real apples-to-apples comparison it probably needs to be in > the same framework/application. Also, Thatcher's chunk-lod is yet _another_ > separate case because he's doing vertex morphing as well, which again pushes > CPU time up but also increases quality-per-triangle. > > So that's three methods Josh missed - any more want to pile in while we're > ripping him a new one :-) > > > Tom Forsyth - Muckyfoot bloke and Microsoft MVP. > > This email is the product of your deranged imagination, > and does not in any way imply existence of the author. > > > -----Original Message----- > > From: Charles Bloom [mailto:cb...@cb...] > > Sent: 28 November 2002 16:40 > > To: gda...@li... > > Subject: RE: [Algorithms] ROAM > > > > > > > > You can compare to Thatcher's chunk-lod-demo : > > > > http://sourceforge.net/project/showfiles.php?group_id=31763&re > > lease_id=103643 > > > > At 12:44 PM 11/28/2002 -0000, you wrote: > > >I'd still like to see it compared with CPU-light schemes > > like VIPM and even > > >the really simple one of geomipmapping. Both of these put > > the load almost > > >entirely on the video card, which is essential if you want > > to actually have > > >an application, rather than just fly around a terrain. > > > > > ------------------------------------------------------- > > Charles Bloom cb...@cb... http://www.cbloom.com > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Get the new Palm Tungsten T > handheld. Power & Color in a compact size! > http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0002en > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 > |