RE: [Algorithms] ROAM
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From: Tom F. <to...@mu...> - 2002-11-28 17:01:05
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True, but for a real apples-to-apples comparison it probably needs to be in the same framework/application. Also, Thatcher's chunk-lod is yet _another_ separate case because he's doing vertex morphing as well, which again pushes CPU time up but also increases quality-per-triangle. So that's three methods Josh missed - any more want to pile in while we're ripping him a new one :-) Tom Forsyth - Muckyfoot bloke and Microsoft MVP. This email is the product of your deranged imagination, and does not in any way imply existence of the author. > -----Original Message----- > From: Charles Bloom [mailto:cb...@cb...] > Sent: 28 November 2002 16:40 > To: gda...@li... > Subject: RE: [Algorithms] ROAM > > > > You can compare to Thatcher's chunk-lod-demo : > > http://sourceforge.net/project/showfiles.php?group_id=31763&re > lease_id=103643 > > At 12:44 PM 11/28/2002 -0000, you wrote: > >I'd still like to see it compared with CPU-light schemes > like VIPM and even > >the really simple one of geomipmapping. Both of these put > the load almost > >entirely on the video card, which is essential if you want > to actually have > >an application, rather than just fly around a terrain. > > > ------------------------------------------------------- > Charles Bloom cb...@cb... http://www.cbloom.com |