[Algorithms] Stopping shadow volumes from going through geometry
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From: Fong, J. <JF...@Bl...> - 2002-11-21 20:31:20
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Hello, I was wondering if there is some way to prevent shadows, generated by the stencil shadow volume technique, from being extruded through other objects in the scene? e.g. a character standing on an overhanging ledge above ground casts a shadow on the ledge but also onto the ground below the ledge. I thought about clipping the extruded shadow polys against the world geometry but I'm hoping for a more elegant (i.e. simpler) solution since our world geometry is quite dense. Any solutions or links/pointers to papers related to this issue would be much appreciated! Thanks, Jay |