Re: [Algorithms] Cubemap support
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From: Paul F. <pf...@at...> - 2001-09-14 14:06:40
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Odin Jensen wrote: > Well. If you specify 6 textures, it's rather fast. > For true environment reflection, you have to render the scene 6 times > into the texture. The speed of that really depends on your card. No, thats not what I meant. To actually draw the cube-map reflection, the object with the reflective texture on it must be rendered (internally) 6 times - once with each cube-map texture bound to it, surely? Cheers, Paul. |